Oakland Raiders: The good, bad, and ugly from week three loss to Miami
By Kevin Saito
Bad: The Next Four Drives
And as has been the case in all three games this year, after a scintillating opening drive that held the promise of bigger things to come, the offense suddenly went into power saving mode or something. Seriously, it was like when your computer just powers down and goes to sleep on you.
After that stunning four-play 75-yard blitz to open the came, the following four drives that closed out the first half netted a modest 161 yards – and two massive missed scoring opportunities. More on that later though.
Las Vegas Raiders
Immediately after Carr’s opening drive touchdown, Oakland’s defense forced a quick three-and-out from the Dolphins. Carr then led a fantastic nine-play, 95-yard drive that ate almost five minutes off the clock.
And got zero points out of it.
After the defense forced another punt, Carr threw a pick on the very first play of the drive – though, that pick should be attributed more to Amari Cooper, who inexplicably stopped in his route, than to Carr.
They dodged a bullet though, as the defense forced another three-and-out by the Dolphins. Which, in turn, prompted a quick three-and-out by the Raiders. Miami scored on their next possession to tie the game, and then Carr led another drive that resulted in a field goal – a drive that should have ended in a touchdown. Again though, more on that later.
So, just to recap, after lighting up the Miami defense on their opening drive, the Raiders offense went like this – turnover on downs, interception, punt, and a field goal that really should have been a touchdown.
Amazingly enough, they still went into halftime with a lead. All in all, it wasn’t the best first half performance by Carr and the offense.